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Technique: Choosing the Best Video
Codec
Larry Jordan
[This article was first published in the June, 2006, issue
of
Larry's Final Cut Pro Newsletter. Click
here to subscribe. Updated February 2009]
This technique grew out of a comment from Diane Thompson,
who wrote:
[Would you] explain the sequence settings in the GENERAL tab? I have
been unable to find a description of each of the compressors with info
about its pros and cons or best use so that I can make a decision which
is best. (By the way, I really really appreciated last month's video
processing tab discussion!)
Diane, email flame-throwing contests have started from much more innocent
requests, but, what the heck, things are quiet at the moment. This is not
an exhaustive discussion, as there are dozens and dozens of codecs with more
sprouting up every day. However, I can help you understand what a codec does
and how to choose one that will work for you.
Also, capture card developers, such as Blackmagic Design and AJA, and camera
manufacturers, such as Panasonic and Sony, often create their own codecs to
take advantage of special technology built into their equipment. This article
will not cover those special codecs.
But, even with those restrictions, there's still lots to talk about. And
I'll start with some background.
All Video is Compressed
All video that we shoot on tape or watch on TV is compressed. This has been
true since the beginning of time -- or, well, the beginning of video at least.
Some video, like DV or HDV, is significantly compressed in a number of ways.
Other video, like DigiBetacam is compressed less.
The reason for all this compression is that video files are HUGE and engineers
are always looking for ways to make them smaller without sacrificing too much
quality. That's where codecs (short for: COmpressor/DECompressor)
come in. A codec provides specific instructions on how to compress video to
reduce it's size, then decompress it to "full quality" for playback.
There are four principal goals to consider when choosing a codec:
- The size of the compressed file
- The speed of compression
- The speed of decompression
- The quality of the final image
For instance, if you are posting a file to the Internet, the size of the
file and the speed of decompression are more important than how long it takes
to compress the file in the first place or the quality of the final image.
That is not to say these last two are unimportant, just less important.
On the other hand, if you are streaming a live event, the speed of compression
is most important, because if you can't compress faster than real-time, no
one will be able to watch the event.
As a third example, for a network television program, the speed of decompression
and the quality of the final image are of paramount importance.
One last example, codecs are not just for moving images. BMP, PNG, TGA and
TIFF are special codecs used to save and restore still images. They are designed
to provide the highest image quality, but don't compress or decompress image
sequences in real-time.
As a sidelight, codecs are often divided into "lossy" and "lossless." A
lossless codec preserves all the original image quality so that when
an image is restored it is indistinguishable from the original. TIFF
and PNG are examples of a lossless codec.
A lossy codec "throws out" visual information as part of the
compression process, which means that the compressed image does not have
the original quality of the source. All video codecs are lossy.
No one codec provides the best of all four of these criteria. Each codec
concentrates on maximizing one or two of the four. There is no such thing
as a "perfect" codec, as different codecs were created to meet different
criteria.
So Many Codecs, So Little Time

You've learned why there are so many codecs, however, Final Cut in some ways,
makes selecting a codec even worse.
Final Cut started life as a QuickTime editor, the same way that Adobe Illustrator
started life as a PostScript editor. Both rapidly evolved into something much
more, but neither forgot their roots.
Final Cut supports all the codecs that QuickTime ever supported. And QuickTime
supports all (or virtually all) its old codecs so that you can always play
a QuickTime movie, no matter how old it is.
Examples of less used (and notice I did not say "unnecessary")
codecs include:
- Cinepak
- Component Video
- Graphics
- Apple Intermediate Codec
- Apple Pixlet Video
- Planar RGB
- VC H.263
- Video
- Sorenson Video (but not Sorenson Video 3)
Now, before everyone starts shooting off emails, let me stress that for some
applications in certain situations even these codecs can be indispensable.
However, for general everyday video use, you may feel comfortable ignoring
them.
Just for the record, not all codecs that Final Cut supports are for full-screen
video. I've already mentioned graphics codecs like TIFF, PNG, BMP, and TGA.
There are also a lot of codecs specifically for the web. Web codecs are designed
to reduce file size and decompress quickly, however, they take longer than
real-time to compress:
- H.261
- MPEG-4
- VC H.263
- H.263
- H.264
- Sorenson Video 3
- Sorenson Video
Choosing a Video Codec
As you are starting to see, the list of codecs we can use for video (fast
compression and fast decompression) is starting to dwindle.
- The first, and best, rule to keep in mind when choosing a video codec
is to select the codec that matches the format of the video you are editing.
Thus, if you are shooting NTSC DV, the DV/DVCPRO - NTSC codec is the
best one to choose. (Outside the US, use the DV - PAL codec with your
PAL DV video.)
- The second rule is if you are selecting a codec to integrate multiple
video formats choose the codec that provides the highest quality.
- The third rule is to select your codec based upon your final output format.
These rules are made to be broken. However, before you start breaking rules
willy-nilly, you should probably get a better understanding of what the impact
is of selecting a specific codec.
In general, image quality increases with file size. As file size increases,
you need bigger and faster hard disks; at some point, the files are so big
they can't be played from an external FireWire drive.
Here's a table that ranks codecs from higher quality to lower for SD video.
The rules are the same for HD, but the files are bigger. Data rates and storage
for NTSC and PAL are essentially equivalent.
| Codec |
Quality |
Approx.
data rate |
Space to store 1 hour of
video |
Animation* |
Excellent |
41 MB / second |
147 GB |
Uncompressed 10-bit |
Very Good |
26.7 MB / second |
96 GB |
Uncompressed 8-bit |
Good |
20.2 MB / second |
72 GB |
DVCPro-50 |
Good |
7 MB / second |
25 GB |
DV |
OK |
3.75 MB / second |
13 GB |
* The Animation codec supports video, but is not generally used for real-time
playback.
Then there are specialized codecs that significantly compress video for off-line,
low-resolution work that would not be used in the final version of the program:
- Offline RT
- Motion JPEG A
- Motion JPEG B
- Photo-JPEG
- JPEG 2000
Choosing an HD codec
High-def (HD), in many ways, is less flexible than Standard-def. Here, you
really need to choose a codec that matches the format of your camera.
Additionally, having a high-quality capture card is essential to support
the higher-end HD formats. Also, increasingly, many camera manufacturers are
creating proprietary formats which makes it very difficult to convert video
from one format to another -- the Sony XD/CAM series comes instantly to mind.
Conclusion
While there seem to be a lot of codecs to choose from, you can simplify your
life by matching the codec to your video format. And don't worry if you aren't
using lots of different codecs -- most editors only work with a very few.
UPDATE - February, 2009
Rich Roddman, of CMR Studios, writes:
I have been doing a lot of web video that the is shot on green screen.
I bring the files into Final Cut as Pro Res media @ 1920 x 1080.
My final output will be 640 x 480. (I use the 1080 so I can adjust
the size for wide shot to close ups and anywhere in between as needed)
If I have my master timeline (Square pixels & Progressive) at
720 x 480 I can playback with an orange bar, but if I make the timeline
640 x 480 in get a red line and need to render to see anything. I
don't understand why the aspect ratio set at NTSC (4:3) causes a
full render to be needed but NTSC DV (3:2) can playback?
Larry replies: Rich, my guess is that this is because 720 x 480 is
a video format designed for real-time playback inside Final Cut, while
640 x 480 is a video format designed for the web that can be played
back only after compression is complete.
[ Go to Top. ]
MORE PLAYBACK PROBLEMS
Derek Casari, of Fox Post, writes:
My question involves 1920 x 1080 resolutions. I had a couple of test
clips made for me:
Here’s the deal. Only one file played back without motion artifacts
when imported into just ProTools. That was the Apple Photo JPG at 170
mb/s. The other Apple Photo JPG at the higher data rate and the H.264
both showed artifacts. All of these were 24 fps and 1920 x 1080. I’m
thinking that the data rates are the issue and maybe I’ll just
have to empirically create a number of files to find one that plays
back without problems, which seem to be temporal aliasing. BTW, is
Apple Photo JPGA different than regular photo JPGA? I’m trying
to avoid the GOP codecs because of the issues they have with sync
and frame boundaries. Any suggestions on a codec AND data rate for
playback of a QT movie imported into Protools at 1920 x 1080 would
be a big help.
Larry replies: Derek, it depends upon how your video was shot.
Motion JPEG-A is designed to work with interlaced footage.
Photo-JPEG is designed to work with progressive images.
Both have a reasonably small data-rate, yet are easy to uncompress
without taxing the playback system. This is critical because you want
your computer to spend its time running ProTools, not in decoding compressed
video.
H.264 uses GOP compression and requires serious computer horse-power
to decode.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
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