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Why Video Bit Depth Matters
Larry Jordan
[This article was first published in the June, 2007, issue of
Larry's Final Cut Pro Newsletter. Click here to subscribe.]
ProRes is the new QuickTime codec Apple released with Final Cut Studio 2.
The reason it needed to be invented was that none of the HD codecs currently
shipping with QuickTime supported both small file size and 10-bit quality.
You could get one or the other, but not both.
The reason 10-bit quality is important is illustrated in this simulated picture.

All shades of gray, and shades of a color, are represented by a numeric value.
In 8-bit video, these values range from 0 - 255. In 10-bit video, these
values range from 0 - 1023. In both cases, 0 represents the absence of
something, either white or a color, while either 255 or 1023 represents
the maximum amount of white, or a color.
Research has shown that an 8-bit gray scale is essentially sufficient to
smoothly represent all the shades of gray our eye can perceive. However,
8-bit color shows banding, that is, clear divisions between different shades
of color. I've simulated this in the lower portion of the illustration
above.
To prevent banding, color needs to be stored in 10-bit files. This provides
smaller differences between color values, which prevents banding, but at the
expense of much larger files.
DV, DVCPRO-50, DVCPROHD, HDV, XDCAM -- the formats that many of us use every
day -- are all 8-bit formats. This means that they will have a tendency to
exhibit banding in saturated colors.
This problem is made worse as we start using Color for color correction.
This is because Color needs to render your color corrections into video files
as part of its final output process. If you output 8-bit video, you could
easily inject banding into your final masters.
To solve these problems, ProRes allows you to store both SD and HD video
using 10-bit values, but at file sizes up to 33% smaller than uncompressed
SD files and 90% smaller than uncompressed HD files. This allows us to take
advantage of the improved image quality 10-bit video offers, without totally
overloading our hard drives with massive files.
Here are some general rules you can use:
- 8-bit video files are smaller than 10-bit, however, color fidelity
can suffer
- 8-bit files are perfectly OK for off-line and/or rough-cut uses
- 8-bit images are generally OK for images that don't have lots of color
saturation or effects
- 10-bit files are better for mastering
- Using ProRes for mastering SD video will, probably, look better than
native DV. Your file sizes, however, will increase to 65 GB per hour
of video at a data rate of 18.125 MB/second.
- Using ProRes for mastering HD video will, probably, look better than
native HDV, DVCPROHD, XDCAM, and the same as HDCAM or HDCAM SR. Your
file sizes will be up to 99 GB per hour, at a data rate of 27.5 MB/second.
These files will be much bigger than similar HDV or XDCAM, bigger than
DVCPROHD and much, much smaller than HDCAM and HDCAM SR.
Note: Frame rate and image size will impact file size, these estimates
assume worst case. Apple indicates under "normal conditions" we
should expect file sizes about 30% smaller than my numbers.
As video editors we are constantly balancing image quality with file size.
With ProRes, we have another tool we can use to help us in this process. While
no one codec meets all possible needs, ProRes deserves to be seriously considered.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
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