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Technique: Using Digital Anarchy's Beauty Box
This article was first published in the February,
2010, issue of
Larry's Final Cut Pro Newsletter. Click here to subscribe.
You know the drill. The client didn't have the money for makeup when
they were shooting the video, then is horrified to discover in post
that their star/kid/sweetie has a humongous zit that spoils all
the close-ups of the video they dumped in your lap to edit.
In the past, I've mentioned how you can use Sheffield
Softworks Electronic Makeup Artist to try to fix these problems.
Recently, Digital
Anarchy released a new package called Beauty
Box that simplifies the work and improves the results. I
was talking with
Jim Tierney, the CEO of Digital Anarchy, about this
recently and he said that the challenge is to smooth the skin (which
basically means to blur it) without blurring details like hair or
eyes.
In a bit more technical terms, they are using skin recognition technology
to create a traveling matte which selectively blurs the skin, but
nothing else, by the amount you specify.
I told Jim that I was very interested in showing this plug-in on my
UK tour, so he sent me a copy. Installation was easy and using it
is straight-forward.
Note: Whenever you install new plug-gins
you want to be sure Final Cut Pro is not running. This is because
FCP only looks for new plug-ins when it starts up.
After installation, I started Final Cut and edited a clip to the Timeline.

Here' a detail of our model's face. When this was shot, we didn't
use any make-up, just a matte gel to decrease light reflections. Notice
the texture in her skin, and a few freckles scattered about. She
definitely doesn't look bad, but we can improve this.
I selected the clip and applied the Beauty Box filter (Effects > Video
Filters > Digital Anarchy > Beauty Box), as you would
apply any filter to a clip.

The default settings for the filter are pretty good, they tend to
minimize excess edge detail that lower-end cameras put into the image
and soften skin tones a bit in general. However, in this case, I wanted
to give her skin more of a "made-up model" look.
To do this, I scrolled down in the filter dialog to where it says "Dark
Color." This represents the darker portion of skin color that
you want to soften, just as "Light Color" represents the
lighter portion of skin. What you are doing, essentially, is setting
the parameters of what the filter uses as the range of skin colors
to soften.
Using the eyedropper, I clicked one of the darker freckles above her
left eye.
Moving up, I increased the Smoothing Amount from its default
of 25 to 50. This increased overall softening. Then,
I increased the Smoothing Radius to 15. This increased the blending
between colors to minimize color changes in the face.

Note: There are more controls in the filter if you
feel the need to tweak, but most of the time you won't need to.
The nice thing about this filter is that once you have it set, it
will track the movements of the face, so that as long as your lighting
remains relatively constant, you won't need to tweak the filter for
each frame of the shot.

Here's a comparison of the differences between the filter off (left)
and on (right). I was very impressed at both the results I was able
to achieve and the speed with which I got there.
Very cool.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
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