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Compensating Images to Adjust
For Video's Non-Square Pixels

Larry Jordan


[This article was first published in the September, 2004, edition of "Larry's FCP Newsletter.”]

This article grew out of last month's article on "Square vs. Non-Square Pixels" describing the differences between computer graphics and television graphics.

One of the mailing lists I read regularly is the Apple Final Cut Pro Trainer's list. Recently, I was fascinated by a discussion of what's the correct size to create graphics on your computer that import into Final Cut with the correct proportions for video.

But, first, some background. The smallest element of a picture is the pixel (short for "PICture ELement"). On your computer screen, all pixels are square. However, on a TV, pixels are rectangles. This means that if you are creating graphics on your computer to display as part of a video program, you need to compensate for the differences in shape between the two pixel sizes.

If you don't compensate for these differences, the circles you create on your computer will display as long, thin ovals on your TV set.

To make matters worse, Final Cut, in an effort to be helpful, adjusts for these pixel differences differently, depending upon whether you are importing a single layer graphic, such as a scanned photograph, or a multi-layer PhotoShop document. AND, with the release of Final Cut Pro HD, Apple changed the math behind how it calculates this difference in shape, which means that the old numbers we used to use may no longer be correct.

Into this discussion, Carl Jacobs, both an Apple Trainer and newsletter subscriber, wrote a really nice piece that describes what you need to know. I asked him to summarize the results exclusively for this newsletter.

Carl writes:

A little-known SMPTE Recommended Practices document from 1995 (SMPTE RP 187 -1995) both anticipates the Photoshop to FCP image workflow and specifies the SMPTE recommended pixel aspect ratio for NTSC 4:3 (.904) and 16:9 Anamorphic (1.205) Unfortunately, FCP uses different pixel aspect ratios of .888888888889 (8/9) and 1.185, respectively.

One can guess why Apple may have used different numbers (they were unaware of the SMPTE doc and made some logical assumptions of their own), but the implication for those of us who import Photoshop and other square-pixel images into FCP is that using Apple’s numbers based on FCP pixel aspect ratio will make images appear correct (a circle is a circle) within FCP but they will be slightly distorted when output to an NTSC monitor.

On the other hand, if we use the SMPTE numbers (or Photoshop’s and After Effects’ presets which use SMPTE’s numbers) then the image will look right on the NTSC monitor but will be slightly distorted in FCP and will not match other images created in FCP.

The numbers break down like this:

Video Format
Final Image size
SMPTE recommends
FCP recommends
DV-NTSC 4:3
720x480
720x531
720x540
DV-NTSC 16:9 Anamorphic
720x480
868x480
853x480
601-NTSC 4:3
720x486
720x538
720x547
601-NTSC 16:9 Anamorphic
720x486
868x486
853x480

For more info on Apple’s numbers (including the numbers for PAL video) go here:
http://docs.info.apple.com/article.html?artnum=36836
Before you tear out whatever hair you have left trying to figure out which numbers to use, keep in mind that most if not all NTSC displays and TV sets (which ultimately is what the viewer will see your work on) are probably not geometrically calibrated anyway and certainly not within the 2% difference between the two sets of numbers.

Larry again. Carl did a great job researching these numbers. However, I especially point out his last paragraph. There's a point where the geometry (or lack thereof) of the home viewer's set will have more impact than the size you create your images.

If you are interested in a more detailed analysis, including specific "how-to" instructions to determine the correct size to make Photoshop images look correct when imported into FCP read the longer version of Carl's article here.

And a large thank-you to Carl for taking the time to write this up for all of us!


By the way, for those of you outside North America scratching your heads about this, SMPTE (the Society of Motion Picture and Television Engineers) is the official committee that determines the engineering specifications for NTSC video. There are similar governmental bodies that set the standards for PAL video. And, like NTSC, PAL video uses a non-square pixel. However, a PAL pixel is a different size than an NTSC pixel (which should, of course, surprise no one). It's aspect ratio is 1:1.06.

Apple's web site provides the necessary conversion numbers for PAL video. You may talk amongst yourselves to decide if Apple's numbers are correct.


This article is from the September, 2004, issue of "Larry's FCP Newsletter," a very cool FREE monthly Final Cut Pro newsletter -- subscribe at Larry's web site: www.larryjordan.biz.

Larry Jordan is a post-production trainer and consultant, as well as an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild and Producers Guild.

Text copyright 2004 by Larry Jordan. All rights reserved. May not be reprinted without permission.

 


Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.

The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.

The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.

Links to my website home page or this article are welcome and don't require prior permission.

                   

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