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Technique: Creating a Glowing Lantern Effect with Light-rays
[ This article was first published in the May, 2009,
issue of
Larry's Final Cut Pro Newsletter. Click
here to subscribe. ]
Joyce Marcarelli sent me a note recently asking how to create a "light-emanating-from-a-lantern" effect.
Easy, I thought... use Light Rays.
Then, I tried it and discovered it was a lot more complex than I thought.
So, I decided to turn this into a tutorial and share it with you.

To get started, here's the effect we will create. You should replace
the orange box with whatever graphic you wanted to generate the light
-- a lantern, headlight, porch light -- whatever. In this case, I'm
going to use an orange box because its simple.
Here are the steps.

1. In Final Cut, go to the Generator menu in the lower right corner
of the Video tab of the Viewer, open the Generator menu and create
a Square Shape. While you could use any shape, I like how square shapes
add a stronger edge to a light ray.

2. Create at least two squares (you can use more, if you want a more
complex light pattern) and stack them on top of each other -- one on
V1 and the other on V2.
3. On V3, I created another square to create the lantern. Or you can
import whatever graphic you want to use as the light source and place
it on V3.

4. Size, color, and position the V3 graphic (remember to double-click
it to load it into the Viewer) as you wish.

5. If you are using a graphic with no alpha channel (that is, it is
surrounded by a lot of black), apply Effects > Video Filters > Key > Luma
Key. Set the Key Mode to Key Out Darker (this
makes the black disappear) and adjust both the Threshold and the Tolerance
so that the image looks perfect and the background has disappeared.
6. Turn off the green visibility light for V3 so we can see the layers
below it.

7. Double-click the V1 square to load it into the Viewer. In the Controls
tab, adjust the size and position so it is hidden by the image on V3
-- you may need to turn on the V3 visibility light to see how the images
align. In this case, I set the size to 8 and the softness
to 2, just
to soften the edges a bit.
8. Select the Timeline, then select the V1 and V2 clips. Apply Effects > Video
Filters > Glows > Light rays. Double-click the clip
to load it into the Viewer.

9. Notice the Center settings. I set the left box, which controls
the horizontal position, way outside the image to get the long, streaming
tail. Then, the right-hand box controls the vertical position, causing
the light to stream up slightly. Vary these Center settings to get
the light to stream in the direction and angle you want for your effect.
Note: You can keyframe the Center settings to get the position of
the stream to change during playback. There are lots of ways to play
with this, so give yourself some time to experiment.

10. I used the same image settings in the Controls tab for the clip
on V2 - remember to double-click it to load it into the Viewer.

11. And the light ray settings that I applied to the V2 clip were
similar, but I changed the vertical Center setting to allow the two
streams to diverge.
12. Here's the last, important, step. Since each track contains both
the white light effect and an opaque black background, we need to make
the black disappear. While this can be done with a key, a better way
is to use a Composite Mode. Select the V1 clip and apply Modify > Composite
Mode > Screen.
13. Then, select the V2 clip and apply Modify > Composite
Mode > Screen. (Yup, its the same effect, you need to
apply it to BOTH tracks.)

14. Finally, turn on the visibility light for V3 and look at the entire
combination. The Screen composite mode combines just the lighter pixels
in an image, and makes the rest transparent. It also gives us that
nice highlight where the two streams overlap.
Thanks, Joyce, for asking the question. This is a nice way to learn
about shapes, the light ray filter, and composite modes.
As with all effects, feel free to experiment and see what other effects
you can create using these same tools!
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
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