|
Calculating The Rate to Charge
For Your Time and Equipment
[This article was first published in the May, 2009,
issue of
Larry's Final Cut Pro Newsletter. Click here to subscribe.]
You don't need me to remind you that times are tough. A while ago,
I put together several video tutorials on how to look for work, how
to keep clients, how to improve your marketing, and how to close sales.
These have been very popular segments in my seminars and I want to
remind you about this resource.
This training is focused on the idea that the best way to get a job
is to never ask anyone for work. Don't ask for a job, ask for an opinion.
If you are new to the industry, or looking to expand your current
client base, invest a few dollars and 90 minutes of your time and watch
this training. It can make all the difference when looking
for work.

Click
here to learn more or purchase these tutorials.
CALCULATING YOUR RATES
Here's an example of why Growing
Your Business can be really helpful
- especially if you are just starting out. Justin
Rhodes writes:
I want to get your opinion on something. I am starting my video
company and I do good work for Great prices. By good I mean very
much better than beginner level, when most of my clients would settle
for something that was decent. I want to get into a lot of weddings
etc. What would be a good price to charge for filming and editing
these events. I know $500 is veryyy cheap, but I just want my prices
to be unbeatable.
The second part to this question, this woman wants me to film an
event that would take place over the course of a weekend. Dates July
27th to August 2nd. Okay, not only will I be shooting for a lot of
those days... but I will be editing etc.
Okay, here's the kicker,
it will be in Houston, Texas! And I am from Dallas! So really, taking
into account where I would stay, what I would do... my gas, my travel
and all of the etc's... What is a good starting point. I wanna charge
great prices, but not "stupid" prices.
Larry replies: Justin, these are great questions, because
it shows you want to make a living, not simply do all your work for
free. You have a choice - you can price yourself "veryyyy cheap" and
be unable to support yourself in a year or two, or you can price yourself
to earn a living and keep doing this for a long time to come.
Remember,
there will ALWAYS be someone cheaper than you. If
all you offer is a low price, you have nothing to fall back on when
someone else undercuts you.
Keep in mind that unless you have a friend or associate that likes
buying computer gear for you, and your food, and rent, and ..., at
some point, you'll need to the money to do these things for yourself.
So, take a step back and figure out what it takes to do this as a business.
We start by working this backwards. Figure out how
much money you want to earn in a year. Say, $30,000.
Assume that as an editor you'll only be employed for half the time
-- 26 weeks. (Hope for more and plan for the worst.)
Assume you will work a normal work week when you are employed -- 40
hours per week. (This is NOT true in real-life, but it helps with the
budgeting process. You'll probably work many more hours in a week than
40.)
Multiply the number of weeks you'll be working by the number of hours
per week (26 * 40 = 1,040) and divide that number into the amount you
want to earn (30,000 / 1,040 = $28.84.)
$28.84 is the MINIMUM hourly rate you need to charge for your
time.
Increasingly, the industry is moving to either weekly or flat fees.
A weekly fee is how much you charge on a weekly basis to edit something.
Using this same formula, and assumptions, your minimum weekly fee would
be: 40 * 28.84 = $1,153.60.
For a flat fee, calculate how many hours you expect to work on the
project then multiply that by your hourly rate.
There is nothing wrong with asking for more. Hopefully,
you'll get it. These numbers just illustrate the minimum amount you
should charge.
CALCULATING THE COST OF YOUR GEAR
Next, you need to calculate the fee for the use of your computer
gear. Don't confuse the cost of your time with the cost of
your gear.
No one would hire a lighting director and expect them to provide
all the lights, grip equipment, crew, and electricity for free. Neither
should they expect you to provide your gear for free.
Don't get talked into providing your computer gear for free.
It costs you money to buy, maintain, and replace it. None of
those are free. Also, by having two separate fees, you have an incentive
for a producer to provide you equipment, because they can save that
part of your fee.
To start this calculation, assume that you need
to replace all your computer and video equipment every year. Divide
the total amount you need to replace your gear by the number
of working hours we used in this example (1,040). This number varies
by individual, so you'll need to create your own set of numbers.
CALCULATING TRAVEL COSTS
Finally, if travel is involved, tell your client that you pass
through all your travel expenses. These do not get marked up.
If you spent $500 for travel, hotel and food, you charge your client
$500.
UPDATE - May 19, 2009
Shaun Roemich adds:
Larry: I notice you suggest that travel costs be passed along to the
client at actual cost in your recent response to Justin Rhodes. My
standard practice is to either:
- Have the client pay all accommodations, travel costs and per
diems in advance
- Make appropriate arrangements for my travel and
accommodations; or
- Mark up actual costs slightly to compensate for
the fact that I am out of pocket for expenses UNLESS I have already
collected a deposit.
My position is that I should NEVER be out of pocket for expenses (with
the possible exception of consumables as I keep stock on hand as a
matter of course) as this risks allowing the client to use Terms of
Payment to buy themselves some extra time to pay, essentially passing
the carrying costs on to you, the producer.
Your thoughts?
Larry replies: This sounds good to me. This way, the client
feels they are in control of all travel-related expenses.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
|