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Technique: Capturing 32 kHz Audio
by
Larry Jordan
[This article was first published in the March, 2009, issue of
Larry's Final Cut Pro Newsletter. Click here to subscribe.]
One of the questions I get asked frequently is how to solve a problem
where audio is slowly drifting out of sync, or an error message appears
saying that the capture or sequence settings don't match the audio
rate.
In all these cases, the problem is the audio sample rate used by your
camera.
While virtually all professional cameras record audio at a 48 kHz
sample rate (sometimes called 16-bit, though this number has nothing
to do with audio bit-depth), most consumer cameras are preset to record
audio at 32 kHz. There are some marketing benefits to this setting,
but no technical or audio benefits to recording at 32 kHz.
NOTE: The sample rate determines the frequency
response of the audio our cameras record. In general, the higher
the sample rate, the higher the fidelity - or accuracy - of the sounds
being recorded. A 48 kHz sample rate has a frequency rate that exceeds
the range of human hearing, while a 32 kHz sample rate is not quite
as high a quality.
While bar
fights have broken out over how much we should worry about this,
my general feeling is that recording your audio at 48 kHz generates
professional results and is the sample rate FCP is optimized for.
If possible, set your camera to record all audio at 48 kHz. Then,
read the rest of this article on how to capture the material that
you've already shot.
Unfortunately, once audio has been recorded, you can't change the
sample rate on the tape. Instead, we need to change the way Final Cut
processes the audio.
Just as you need to tell Final Cut what video format you are using,
you also need to tell Final Cut the audio settings. Fortunately, the
audio settings are few and easy to change -- if you know where to look.
And that is what this technique is about.
First, take a look at the menus on your camera. If the audio is set
to record at 32 kHz or 12-bit, then, you'll need to make these adjustments.
Or, if you have a friend with this problem, share this
article with them.
If your camera says it is recording audio at 48 kHz, or 16-bit, don't
touch a thing. Your camera and Final Cut are perfectly suited to one
another.
But, if these don't match there are two settings that need to be
adjusted in Final Cut so that it will process your audio properly:
1. Capture setting - this determines how Final
Cut will capture, or record, your audio.
2. Sequence setting - this determines the audio setting of your
sequence. If they don't match, FCP will need to render you audio.
When they do match, FCP will play your audio perfectly.
CHANGING THE CAPTURE SETTING
To change the capture setting, go to: Final Cut
Pro > Audio / Video
Settings.

There are five tabs across the top. We will be working in tab number
2 and 3.

Click the Capture Preset tab to select it.
In the list below it are all the different video formats that FCP
supports. Notice how almost all of them list the audio as 48 kHz?
NOTE: The little lock icon, on the right side, indicates this is
one of the essential presets shipped by Apple. The lock means you can't
delete it. While this is not, completely, true, in general, you don't
mess with these locked settings. Instead, we will duplicate the setting
and modify the duplicate.

Click the Duplicate button.

In the setting screen that appears, change the title so that it reflects
this is a 32 kHZ setting. While this is just a label, make it clear
enough so that you will know to select this again if you need it in
the future.

The real work is below, in the QuickTime Audio section. Change this
from its default setting of 48 kHz, to 32 kHz. Then, click OK.
That's it. You've told FCP to capture all audio at 32 kHz.
NOTE: Here's the trap. As long as you capture your audio properly,
FCP can handle 32, 44.1, and 48 kHz audio on the same Timeline with
no problem. But if it is NOT captured properly, FCP can't fix it afterward.
That's why this setting is so important.
Now, whenever you need to capture 32 kHz material, just select the
setting you just created. (The check-mark to the left of the title
indicates that this is the currently active capture setting.)
You could stop here. But, if you want FCP to play 32 kHz audio on
the timeline without rendering it, you'll need to change the Sequence
setting as well.
NOTE: Remember! Changing a preference setting has NO affect on any
existing sequences or clips. You must change the preference setting
BEFORE capturing any clips, or creating a new sequence. Once a sequence
has been created, changing preferences does nothing.
Click the Sequence Preset tab to select it.
Duplicate the video format that you want to set to 32 kHz.
Change the name of the preset so you can easily find it again.
Then, in the lower right corner of the window, change the audio setting
from 48 kHz to 32 kHz. Click OK to save your work.
SUMMARY
Now, when you want to capture 32 kHz material, change to the Capture
setting you just created.
When you want to edit 32 kHz material to your timeline without FCP
needing to render it, change to the Sequence setting you just created.
EXTRA CREDIT
If you need to adjust an existing sequence so that it will play 32
kHz audio without rendering, open the sequence you want to change into
the Timeline.
Be sure the Timeline is selected and choose Sequence > Settings.
In the lower right corner, change the audio setting from 48 kHz -
the default - to 32 kHz. At which point, all 48 kHz audio will probably
need to render, but all your 32 kHz material will play perfectly without
rendering.
NOTE: Changing the audio setting of the sequence is simply an issue
about rendering. FCP will properly handle 32, 44, and 48 kHz - however,
depending upon your sequence settings, it may need to render audio
files that don't match the sequence setting.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
Links to my website home page or this article are welcome and don't require prior permission.
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