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Dealing with 16:9 and 4:3 Aspect Ratios
by
Larry Jordan
[This article was first published in the April, 2009, issue of
Larry's Final Cut Pro Newsletter. Click here to subscribe.]
I've gotten a lot of questions about this issue recently. Each is
a variation on what Trent Anderson sent in:
I am producing a documentary, and most of the footage that I have
from years back, is 4:3., and so recently I have been shooting some
interviews, and again, I choose to use 4:3 instead of 16:9, so that
all of the footage would match up. However, I have noticed that most
new stuff now, especially if I am going to submit it to a film festival,
or TV, would prefer 16:9. I have tried to drag the old 4:3 clips
into the timeline, with the sequence presets to Anamorphic, but still
with NTSC 4:3. I think it looks a little "squished" or
stretched. Any suggestions as to how I might accomplish this? Thanks
so much for any input.
Larry replies: Trent, thanks for your question.
The basic problem is that both 16:9 an d4:3 footage has exactly the
same number of pixels in the image. The only difference is in the shape
of the pixels. 16:9 pixels are short and fat, which 4:3 pixels are
tall and thin. (For the engineers in the audience, allow me some dramatic
over-simplification.)
If you edit 16:9 material into a 4:3 timeline, FCP will always scale
the image so that the entire image is displayed. (In fact, for EVERY
video format, if you edit a larger image into a sequence with a smaller
image size, FCP will always scale the larger image so that the entire
image is displayed.)
This means that your 16:9 material will have black bars (called "letter-boxing")
and the top and bottom of the image.
Since your sequence is already 4:3, you have now created a 4:3 image
and could stop there if you want the highest possible image quality.

However, some people object to seeing the black bars in their shot.
At this point, you can double-click the image to load it into the viewer
and increase the Scale setting. As you scale, you will lose a portion
of the image on each size. Another problem is that since all video
is bit-mapped (composed of discreet pixels) as soon as the scale amount
EXCEEDS 100%, your image will start to get fuzzy, grainy, or blurry.
In other words, it starts to look bad.
As long as you don't scale it too much, you can probably get away
with it. The amount you can get away with varies based upon the quality
of the source image, the quality of the images before and after it,
you personal standards for quality, and other, related factors.
Something similar needs to be done to fit 4:3 material into a 16:9
sequence.
When you add 4:3 material, FCP squeezes it smaller so that the entire
image fits into the frame, which adds black bars to the sides (called "pillar-boxing").
You can get the 4:3 image to fit the frame by increasing its scale
in Motion, but, as before, you will lose a portion of the image --
this time at the top and bottom.
Again, remember that the highest quality you can get from your image
is when the scale is set to 100%. Any more will look fuzzy, and anything
less means you are not showing all the detail that's there.
UPDATE - April 2, 2009
George Langley adds:
One neat trick with resizing the 16:9 in a 4:3 timeline back up
to 100% is that you can then add a pan that wasn't in the original
footage. (I guess technically is really a tracking shot!)
Just set some keyframes and adjust their horizontal X locations as desired.
You can go from one edge of the image to the other, or middle out,
whatever. Adds some interest to the shot, as well as getting everything
in that the videographer had in their original composition.
(Guess a 4:3 in a 16:9 would subsequently allow you to add a tilt!)
Larry replies: Thanks for sharing this tip. This technique is the
low-cost way of doing a pan-and-scan on your video.
Larry Jordan is a post-production consultant and an Apple-Certified Trainer in Digital Media with over 25 years experience as producer, director and editor with network, local and corporate credits. Based in Los Angeles, he's a member of both the Directors Guild of America and the Producers Guild of America.
The information in this article is believed to be accurate at the time of publication. However, the author assumes no liability in case things go wrong. Please use your best judgment in applying these suggestions.
The opinions expressed in this article are solely those of the author. This newsletter has not been reviewed or sanctioned by Apple or any other third party. All trademarks are the property of their respective owners and are mentioned here for editorial purposes only.
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