Larry Jordan Blog



Category: Interview

The Sound of 1,700 Jaws Dropping

Posted by on April 13, 2011

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

Apple this evening provided a “sneak peek” at the next version of Final Cut Pro – now called “Final Cut Pro X” at the NAB SuperMeet in Las Vegas, Nevada.

The new Final Cut Pro is a bold move – a totally redesigned interface, 64-bit memory addressing, multi-processor support, tight integration of metadata in the project file with metadata stored in the clip not just in the project, heavy use of automation to simplify tedious tasks, and a rethinking of the entire concept of what it means to edit.

I can’t think of any other company that could so totally redefine what a non-linear video editor is than Apple. Since the release of Final Cut Pro 1, each version of FCP has contained incremental improvements. This is a complete restatement at every possible level.

As Phil Schiller, senior VP for world-wide marketing for Apple told me after the presentation, “This is a total rethinking of how we tell stories visually.”

Love it or hate it, our editing life won’t be the same again.

Oh, and did I mention — it has a ship date of June, with a suggested retail price of $299, and will be sold through the App Store (more on that in a bit).

TAKING A STEP BACK

But to look at Final Cut Pro in terms of its features or spec list misses a much bigger point that I want to reflect on for a bit. And it all revolves around a term I used in my first line – this was a “sneak peek.”

This is why you won’t see anything about the new Final Cut on Apple’s website – this is a preview, not the launch. There is still much work that needs to be done on the software.

Understanding an Apple event is like understanding a meeting of the Federal Reserve Bank. It is essential to concentrate on both what was said, and what was not said.

After the presentation, I spoke with Richard Townhill, Director of Pro Video Product Marketing for Apple (who served as the host for Apple’s presentation) who told me that “the purpose of today is to focus exclusively on Final Cut Pro, highlight some of the new features, and give people a chance to see and comment on the new interface. We will have much more to say about both Final Cut and our other applications in the future.”

Final Cut has been rewritten from the ground up and borrows a lot from other siblings in the suite. The audio cleanup and processing borrows heavily from Soundtrack Pro, primary and secondary color correction tools are taken from Color (see the screen shot below), and some of the motion effects techniques are taken from Motion.

However, this does not mean these other applications are dead – simply that Apple is not talking about them… yet.

I was reading posts this evening on IMUG and Twitter, where users were saying: “is it iMovie on Steroids?” I think this is a premature question.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

THIS IS A PRO APP APPLE DESIGNED FOR PROS

After the presentation, I went down front to talk with the folks from Apple about what I saw. And I asked Richard directly: “Explain to me why this isn’t a big version of iMovie?”

Richard replied: “We designed this to have professional features for the professional user. The reason we chose to present it here at the Supermeet was that we wanted the professional user to see it and understand what we are doing.”

As one attendee said to me after the event: “Both a Ford and a Ferrari have an accelerator, but that doesn’t make them the same car.”

Also, what viewers in the audience did NOT see was who from Apple was attending the presentation that did not appear on stage.

Somehow, I managed to sit in the Apple executive section of the hall. In front of me was Phil Schiller, Senior VP for Worldwide Marketing. The head of PR was sitting to his right. The two lead engineering directors, or VPs, were sitting on either side of me. I was surrounded by top-level executives from engineering, PR, marketing, product management — literally a dozen extremely senior executives were sitting in the front two rows.

Apple would not send this level of executive talent simply to watch the roll-out of a product that they did not care about.

SIDE NOTE: I was sandwiched between two senior engineering executives who had as much fun as anyone in the audience watching the demo and applauding. I suspect it was because they were finally seeing the public result of years of behind-the-scenes work.

Another interesting data point. This presentation was almost exactly the same one that I saw six weeks ago in Cupertino. Apple used it then to get feedback from a small group; I suspect they are using this exact presentation tonight for the same reason — to get reactions from a much larger group.

LOOKING AT THE NUTS AND BOLTS

Based on tonight’s presentation several long-standing irritants with Final Cut Pro disappear:

* Rendering is now in the background and much faster because it harnesses the power of the GPU.
* The 4 GB memory limit is gone – FCP will use as much RAM as you have installed on your system.
* FCP X now uses all the processors on your system, not just one and a half.

In addition, a flock of new features were added:
* It supports editing video image sizes from standard definition up to 4K.
* It uses fewer tools from the Tool palette (which is no longer there, by the way) by making the cursor smarter. WHERE you click something determines WHAT you can do with it.
* A lot of existing features are jazzed up (linking and grouping are replaced by the much more elegant Clip Connection and Compound Clips)
* While new features like the magnetic timeline, permanent audio sync and auto-metadata generation are flat-out stunning.

NOTE: Nothing said, or implied tonight, indicated that you would need any special hardware. My guess is that any Mac you buy now will run FCP perfectly. Also, contrary to some rumors, I spoke with Apple engineering about Thunderbolt. This is a system level I/O connection. If your Mac has it, ANY version of FCP – or any other Mac application – will take advantage of it.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

THINGS I WAS STRUCK BY

While the slide show was identical to the February meeting, the demo was not. Randy Ubillos, who did the demo, added more features and additional explanations on effects (see the screen shot above). However, I was told later that the build that was demoed was the same build that was shown in February – and that the application has moved significantly forward since that time.

In other words, what we saw tonight was nowhere near the final form of the application.

I was also very impressed that audio was not treated as an unwelcome step-child. First, the demo paid a lot of attention to setting and maintaining audio sync, however lots of little details were also obvious:

* Sample rate precision in scrolling an audio clip
* Pitch corrected audio scrolling in slow motion
* Displaying waveforms at a size big enough to see what they look like
* Displaying audio levels within the waveform that are approaching clipping (as one engineer near me remarked, “And THAT took us a LONG while to figure out.”)
* Displaying audio peaks for the entire mix that are approaching clipping
* Improved audio cleanup controls, which can be applied or ignored by the user (these look to be borrowed from Soundtrack Pro)
* Adding fades with a keystroke, or by pulling in the top corners of a clip, with four different fade shapes, rather than the limit of two inside FCP 7; these, too, borrow interface ideas from Soundtrack Pro.

THE CROWD’S REACTIONS

In brief, the crowd was loving it. Granted, many of them got well-lubricated at the no-host bar before the event, but nonetheless, everyone seemed to have a good time.

The new interface drew applause, 64-bit support and background rendering had people drooling and the new price of $299 received a standing ovation.

MY REACTIONS

I’ve been thinking hard about this since I first saw the software six weeks ago.

And, truthfully, I’m very torn. There are some features here that I really like a LOT. There are a few that I don’t like at all. But there is a great deal that has not yet been said.

And that, I think, is the key point. The devil is ALWAYS in the details.

Apple has done its usual magnificent job of previewing a new product. But this is only the preview.

I met Randy Ubillos, Chief Architect for Video Applications at Apple, after he presented the demo of the software. I told him that parts of what I saw I liked a lot and parts had me quite concerned. And I asked if Apple was interested in our feedback. He immediately said that Apple is VERY interested in our feedback, that they are listening and want to make this application something that all of us can be proud of using.

I believe him. And I also believe that it is way too early to make any final decisions about this version. There are too many unanswered questions. For example, here are some questions the answers to which are still unknown:

* The retail price for FCP is $299 – but what is the retail price of the other software parts of the Suite? Are we back to ala carte pricing?

* The application will be sold through the Mac App store. What happens to all the great data files that were available with the suite in earlier versions?

* How does FCP X work with existing FCP 7 projects?

* What other applications ship with Final Cut and how do they integrate?

* How many of our existing plug-ins, peripherals, hardware, and other gear need to be updated to work with the new software?

* Editing does not exist in a vacuum, how do we share files, clips, metadata, and project information with other software tools?

* How does it handle media?

* How has QuickTime changed to support what Final Cut Pro X can do?

* Real-time, native video processing is great for editing – however, we still need to encode to get files on the web. How?

As of tonight, Apple hasn’t provided answers to these, or many other questions. As they do, or as I’m able to find them out, I’ll share them with you in this blog and my newsletter.

As one engineer told me at the Cupertino meeting in February, Final Cut Pro is still a work in progress. We’ve seen the outline of the work – the rough cut, if you will. Now we need to give the engineers time to listen to our feedback, polish it up, and deliver the final cut of Final Cut.

ONE LAST THOUGHT

I’ve made a promise to myself to provide training on the new version of Final Cut Pro as soon as possible after the release date.

If you are interested in getting up to speed quickly on the new version – please sign up for my free monthly Final Cut Studio newsletter. As I learn more, I’ll be sharing it with you there.

And as I make new training available, I’ll announce it there first.

For now, I’m going back to the drawing boards. I’ve got a lot of new work to do.

Larry

UPDATE – April 13, 2011

I just posted an eight minute audio review and commentary on the new version of Final Cut Pro X, with Michael Kammes. You can hear it here.

Worried, Even Confused, About WebM?

Posted by on February 03, 2011

Google threw a potentially huge monkey wrench into the world of online video when they announced recently that they would no longer support H.264 in their Google Chrome web browser.

Just when the world seemed to be coming together around H.264, THIS has to show up!

Anyway, I invited Philip Hodgetts onto my weekly podcast – Digital Production Buzz – to discuss this whole issue.

I found his comments so helpful in understanding this issue that I want to share them with you here.

Click here to listen to the interview. (TRT: 8:42, MP3 file)

Click here to listen to the entire show.

Click here to signup for the weekly FREE Buzz Newsletter.

Thanks!

Larry

Update on Fair Use Ruling

Posted by on August 06, 2010

A couple of weeks ago, I reported on a recent ruling by the U.S. Copyright Office which now allows documentary film producers to decrypt DVDs to gain access to materials on them for their projects.

This process, called “Fair Use,” allows us to use short segments of other materials without paying royalties or requesting permission of the copyright holder.

This recent ruling is a very big win for filmmakers. However, while the broad picture is easy to state, the actual application is murky. For example, it is legal for a filmmaker to use encrypted materials from a DVD, but it is NOT legal for a software company to provide the tools that make this possible!

Whew!

Last night, on the Digital Production Buzz, I interviewed Jack Lerner, clinical professor of law at USC, and the director of the Intellectual Property and Technology Law Clinic at USC. He and his team were directly responsible for this ruling and we wanted to learn more.

You need to listen to this interview – it runs about 15 minutes. Not only does he describe the significance of this new rule, but he also provides FOUR specific criteria you can use to make sure that your use of copyrighted materials is covered by Fair Use.

Click here to listen to the Jack Lerner interview. (QuickTime audio file, running time 15:03)

We’ll be covering this more in upcoming shows. For all the latest news on our industry, stay tuned to the Digital Production Buzz.

Thanks,

Larry

P.S. We devoted most of the show to this issue. Click here to listen to the entire program.

Making Money on Our Movies

Posted by on July 31, 2010

I had an interesting discussion with Stacey Parks, CEO of Film Specific, last Thursday on the Digital Production Buzz. Stacey is a world-renowned expert in film distribution and marketing.

With the American Film Market 2010 drawing closer (it starts in November), now is the perfect time to start planning on how to sell your movie. And what I learned from talking with Stacey this week is that you don’t need to hire a rep, or spend vast amounts of cash to get you and your project in front of buyers with checkbooks.

Take a listen to this interview from the show. In it, Stacey describes what AFM 2010 is, what types of films they are looking to buy, whether you need to hire an agent, and provides five solid tips you can use to make money from your film. (As a bonus, she also tells you a great way to save money on your registration fee!)

Click here to listen to her interview. (TRT 14:30 — 5.9 MB — QuickTime audio file)

Thanks!

Larry

Digital Production Buzz Covers NAB – and Larry is WAY Busy…!

Posted by on April 12, 2010

Just a very quick note – as it is now about 11:58 PM – that our podcast, the Digital Production Buzz is located on the trade show floor at the 2010 NAB Show as the official podcast. We are right next to the Post Pit – South Lower Hall, Booth 8826.

We’ve already created two shows – you can listen to them here: www.nabshowbuzz.com. (Well, OK, if you want to be technical, the second show is done as of ten minutes ago, and will be posted in the morning)

We have a team of almost 30 people – both staff and some GREAT volunteers – helping us put together a huge range of news and special reports. However, it’s too late at night for my brain to think clearly enough to blog about it. (By the way, while we are fully staffed for this year, we’d love to have your help next year!)

I’ll have all kinds of photos and gossip to post later in the week when I have time to breathe.

Starting tomorrow, Monday, at 9 AM, we are streaming and posting live five-minute News Briefs on the hour. Everything will be posted here — www.nabshowbuzz.com — as well as on iTunes and our website.

Our NAB coverage ends this Saturday – a WEEK of special shows and almost 40 News Briefs. Almost 14 hours of programming in five days, way more than 300 interviews. Then, I’m taking a nap. (Visit here to learn how you can put The Buzz on your website!)

By the way, thanks to the NAB for appointing the Digital Production Buzz the Official Podcast of the 2010 NAB Show. Thanks to our sponsors – Adobe Systems, Zeiss Lenses, Pond 5, Data Robotics, and Focal Press - for their financial support. And thanks to our incredible producer, Cirina Catania, and Associate Producer Debbie Price, for their tremendous efforts that make these shows possible.

More later, time to get back to work….

Larry

Can You Legally Use H.264 for Professional Video?

Posted by on March 05, 2010

Recently, there’s been a big flutter on the web about whether professional video can be encoded using the H.264 codec. The reason is that the H.264 license agreement essentially states, in part, that the H.264 codec can only be used for personal, non-commercial, use; for professional use, a license fee may be involved.

Can this be true? The license agreement first appeared around 2003 – did we miss something? The answer, as we learned tonight on the Digital Production Buzz, is a resounding maybe.

Philip Hodgetts has been doing some research and tonight we interviewed him to get a better picture of the problem. You can listen to his complete interview here. (TRT: 7:01, 2.4 MB, QuickTime)

KEY SUMMARY – PROFESSIONAL USE

Note: This is not legal advice – for that, see your lawyer. However, this is our understanding of the problem, with a link to learn more.

A license fee for H.264 use is probably required for professional use if ALL the following conditions are all met:

1. The video program must be encoded using the H.264 codec. (Other codecs are not covered by this license agreement.)
2. You sell the program. (If no money changes hands, no license fee is required.)
3. The program is sold to the ultimate end user. (If you are compressing files for use by someone else, say, digital dailies, no license fee is due.)
4. These programs must be in excess of 12 minutes. (Shorter programs do not require a license fee.)

If required, the license fee is very small: $0.02 per disc sold or about 2% of gross revenue, whichever is smaller.


RELEVANT URL

Where to obtain information about a license:
www.mpegla.com/main/programs/AVC/Pages/AgreementExpress.aspx

Listen to Philip’s interview and decide for yourself what your next steps are going to be. For me, I’ll be spending time on the MPEG/LA website.

Larry

Live, Multi-Camera Video Production on a Mac

Posted by on February 19, 2010

I mentioned Tools on Air in an earlier blog post, but now I have an audio interview to go with it.

Tools on Air describes itself as “A TV Station on a Mac.” Currently, they are only distributed by NMR in the UK and have only been shown at the Broadcast Video Expo in London in February. However, they will be attending NAB 2010 in Las Vegas in April, so those of us attending that show will have an opportunity to see them.

This product has the potential to completely alter the options for live video production on the Mac. Prior to this product, QuickTime limited the number of live video streams it could record to one. Tools on Air has found a way to increase that to sixteen HD cameras or video feeds, plus the ability to switch between video feeds live, add graphics, and create multiclips for Final Cut Pro.

Listen to this interview with Neil Anderson, Business Manager for NMR, about what Tools on Air can do and decide for yourself.

Click here to listen to the interview (TRT: 6:20 — 3.0 MB — QuickTime movie).

Larry

Look Ahead By Looking Back

Posted by on January 29, 2010

Tonight, on the Digital Production Buzz, Mike Horton and I interviewed Ken Miller, formerly the #2 executive – and 20-year veteran – at Aaron Spelling Productions, and now head of his own production company – My Media Productions.

It was great fun to talk with the producer of such massive hits as “Love Boat,” “90210,” “Charmed,” and dozens more. He had a very simple philosophy – focus on the story. However, in this case, we got him to describe his process in more detail.

Ken’s background was film. He started as a music editor and worked his way up. Toward the end of our interview we discussed the impact tapeless media is having on episodic production, as well as the changing dynamic of funding production.

Mike and I both found the interview fascinating. I’ve created a special excerpt of it, which you can listen to here: (TRT: 14:41)

Ken Miller interview on Digital Production Buzz

Or, click here to listen to the entire show:

Digital Production Buzz – Jan. 28, 2010

Thanks,

Larry

A Moving, Courageous Interview

Posted by on October 15, 2009

Tonight, on the Digital Production BuZZ, Mike Horton and I interviewed Brandon Miller, producer and filmmaker of a soon-to-be-released film titled “Homeless in Los Angeles.”

In many ways, Brandon is like the other young independent filmmakers we talk with on the program. Passionate, talented, and committed. However, in this case, Brandon is something they are not – he is homeless, too.

“Homeless in Los Angeles” is an autobiographical documentary on what it’s like to be homeless in today’s world. Covering Brandon and several other homeless individuals, the film is a look at a part of society many of us would rather ignore – veterans coming back from the war with mental problems, dispossessed families who ran out of money before they ran out of mortgage, and children living with their parents on the street.

What struck me about Brandon, though, was his courage. By day he works as an editor and special effects artist to earn the money to complete his film. He lost his place to live last December. Yet, he kept working on his film. Whenever he was paid for a free-lance gig, he poured it into his film. And wait till you hear him explain why.

Both Mike and I were captivated listening to Brandon speak. I think you will be, too.

You can hear the entire interview by clicking here. (TRT: 14:18 – QuickTime – 7.3 MB)

www.larryjordan.biz/Brandon_Miller_buzz_091015.mov

You can hear the whole show by clicking here.

www.digitalproductionbuzz.com/Archives/10-15-09

Larry

Larry & Mike Bring the Digital Production BuZZ to DV Expo!

Posted by on September 07, 2009

Larry Jordan and Mike Horton are bringing the Digital Production BuZZ to DV Expo – Sept. 22 – 24, 2009 – at the Pasadena Convention Center.

Visit the show floor – check out the latest news – stop by our both and say hello!

The Digital Production BuZZ is the Official Podcast of DV Expo and will be originating at least seven different programs live from the show floor during the Event.

Starting Sept. 22, Digital Production Buzz will interview key industry leaders for each show which will be streamed live, distributed via hundreds of websites, and downloaded via iTunes.

As the show gets closer, we will post more details here: www.dvexpobuzz.com.

Click here to add The BuZZ player to your website (its FREE!).

Click here if you are going to DV Expo and would like to be interviewed for the show.

DV Expo is an exciting time to see how our industry is doing. Stop by our booth – #130 – and say Hi!

I’d love to see you there!